You don't have to have the perfect answer, I'm looking for any insight from the community here,
The eye and mouth multiplier increase the speed at which the eye and mouth are trained, which is pretty useful as the eyes and mouth are usually easy ways to tell that the model hasn't trained enough. ...But are there any consequences to using this?
Would a high eye and mouth multiplier loss function cause the nose, eyebrows, and other facial features to receive less attention as they try to improve with each iteration? Possibly because the eye and mouth are what the loss function is focused on? So in other words, once I'm happy with the eyes and mouth, should I put the multipliers back on default???
And since I'm asking questions on the subject....
What exactly constitutes "the eye" for the eye multiplier? Is it just the pupils and iris? The entire eye shape and eyelashes? The eyebrows too? I can tell that the mouth multiplier appears to affect the lips, teeth, tongue and inside of mouth.
Is there any reason why I shouldn't start a new model, crank both eye and mouth multiplier up to 40 and just keep it there until I've decided the model has been properly trained? -I mean, nothing in the descriptions say that it slows other facial structures down or can lead to model crash
And this question is mainly for the Devs: Assuming there's no harm or foul play in using these excessively, can we get a nose multiplier, a eyebrow multiplier, and a cheek multiplier? -L2 reg term function sounds like its a multiplier for the entire face, like what I'm suggesting, but its for SSIM and GMSD only ....and the description tells noobies to beware.