Why are models locked to specific mask types rather than say... just centering (legacy, face, head)? Which can then determine the size of extraction, etc.
Shouldn't the masking types just be a tool for generating specific masks for specific situations (obscured, side faces, hair, no hair, etc.)?
Sorry if you've already answered this somewhere before... currently editing a bunch of masks at the moment and the thought came to mind - I've been meaning to ask about it before.