Unet-Dfl Mask Type in Convert

Converting source frames into swapped frames
Forum rules
Read the FAQs and search the forum before posting a new topic.

Please mark any answers that fixed your problems so others can find the solutions.
Post Reply
User avatar
tochan
Posts: 16
Joined: Sun Sep 22, 2019 8:17 am
Been thanked: 4 times

Unet-Dfl Mask Type in Convert

Post by tochan » Fri Dec 13, 2019 7:10 pm

Hi!

first sorry for my bad english....

It's possible to use the Unet-Dfl masker form the extract in the convert job as an "layer"?
The Unet-dfl hide fingers etc. in the preview window very well when i train the model, so my idea is to usw this "orignal areas they hide" (fingers etc) and fade in the swaped face. acutal, wenn i swap a face the finger "disappeareds".

Hope someone can understand this... ;)

User avatar
torzdf
Posts: 304
Joined: Fri Jul 12, 2019 12:53 am
Answers: 66
Has thanked: 10 times
Been thanked: 69 times

Re: Unet-Dfl Mask Type in Convert

Post by torzdf » Fri Dec 13, 2019 11:35 pm

If you train with it, you can use the "predicted" mask in convert.

All the masks will be available in convert eventually. It just hasn't been implemented yet.
My word is final

User avatar
tochan
Posts: 16
Joined: Sun Sep 22, 2019 8:17 am
Been thanked: 4 times

Re: Unet-Dfl Mask Type in Convert

Post by tochan » Sun Jan 12, 2020 5:44 pm

Thanks for implement the Unet-Dfl mask. Results looks very good :)

User avatar
torzdf
Posts: 304
Joined: Fri Jul 12, 2019 12:53 am
Answers: 66
Has thanked: 10 times
Been thanked: 69 times

Re: Unet-Dfl Mask Type in Convert

Post by torzdf » Sun Jan 12, 2020 6:28 pm

Just as an update to this.

All masks are now available in convert, and I don't recommend learning a mask. Just make select the required mask at convert stage.
My word is final

Post Reply