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Unet-Dfl Mask Type in Convert

Posted: Fri Dec 13, 2019 7:10 pm
by tochan

Hi!

first sorry for my bad english....

It's possible to use the Unet-Dfl masker form the extract in the convert job as an "layer"?
The Unet-dfl hide fingers etc. in the preview window very well when i train the model, so my idea is to usw this "orignal areas they hide" (fingers etc) and fade in the swaped face. acutal, wenn i swap a face the finger "disappeareds".

Hope someone can understand this... ;)


Re: Unet-Dfl Mask Type in Convert

Posted: Fri Dec 13, 2019 11:35 pm
by torzdf

If you train with it, you can use the "predicted" mask in convert.

All the masks will be available in convert eventually. It just hasn't been implemented yet.


Re: Unet-Dfl Mask Type in Convert

Posted: Sun Jan 12, 2020 5:44 pm
by tochan

Thanks for implement the Unet-Dfl mask. Results looks very good :)


Re: Unet-Dfl Mask Type in Convert

Posted: Sun Jan 12, 2020 6:28 pm
by torzdf

Just as an update to this.

All masks are now available in convert, and I don't recommend learning a mask. Just make select the required mask at convert stage.