I'm having a bit of an issue in my outputs regarding extra hair, it seems to have been ignored by the vgg-obstructed masker and i think is causing the extra black lines/bleeding/tearing on the side of the face in the output. Can this be out-trained and just continue training until they disappear? Or should I just manually edit the masks one by one to exclude the hair?(i have 3k faces btw so not sure if there is a fast way to do that) btw ive used the dfaker model and vgg-obstructed mask.
It would be good if you could provide an image illustrating what you mean.
If it is just some hair at the edges of the face, I would not worry too much, as you can probably fix this in the convert with a higher mask erosion setting. If it is more than this, then I would probably need to see what you mean.
It would be good if you could provide an image illustrating what you mean.
If it is just some hair at the edges of the face, I would not worry too much, as you can probably fix this in the convert with a higher mask erosion setting. If it is more than this, then I would probably need to see what you mean.
In addition, I think the trainer is using Extended mask, and not the vgg-obstructed mask, based on the previews. is there any way to force it to use vgg-obstructed mask during training?