When face move out of frame (and only half face visible) face on a converted video start to shake. I understand why this happen, but i don't understand how to solve this problem. Manually correct every frame very time-expansive and result is far from perfect because i can't reproduce refeed manually. Does exist some solution for this problem?
Shake of a half-visible face
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Re: Shake of a half-visible face
For going out of frame faces, I find a couple of things work ok for me:
- The alignments are manually fixed.
- These don't need to be perfect. I tend to just copy from the last frame, then in Extract Box mode (green box), I move the box until the visible landmarks lineup close enough
- Some of these 'going out of frame' faces are included in training data
- Model has a better idea of how to handle these situations
My word is final